<props>
	<prop id="seed" value="0" locationType="scene" locationId="twisty1">
		<longDescription>You see an odd looking seed.</longDescription>
		<shortDescription>Seed</shortDescription>
                <lifeCycle>seed</lifeCycle>
		<dialog>get seed
			<when>
				<propLocatedAt type="scene" id="curScene">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">seed</propertyIs> 
				<changePropLocation type="character" id="player">seed</changePropLocation>
				<updateScene></updateScene>
				<handled/>
			</when>
			<when>
				<propLocatedAt type="scene" id="curScene">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">stalk</propertyIs> 
				<say>[p]You've got to be kidding.  That thing is huge![/p]</say>
				<handled/>
			</when>
		</dialog>
		<dialog>drop seed
			<when>
				<propLocatedAt type="character" id="player">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">seed</propertyIs> 
				<changePropLocation type="scene" id="curScene">seed</changePropLocation>
				<updateScene></updateScene>
				<handled/>
			</when>
		</dialog>
		<dialog>eat seed
			<when>
				<propLocatedAt type="character" id="player">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">seed</propertyIs> 
				<say>The hull is too hard to crack with your teeth.</say>
				<updateScene></updateScene>
				<handled/>
			</when>
		</dialog>
		<dialog>plant seed
			<when>
				<propLocatedAt type="character" id="player">seed</propLocatedAt>
				<say>[p]In a few minutes you hear a great rumbling.  A giant stalk erupts from the ground and grows fifty feet into the air.[/p]</say>
				<changePropLocation type="scene" id="curScene">seed</changePropLocation>
				<changeProperty type="prop" id="seed" property="lifeCycle">stalk</changeProperty>
				<changeProperty type="prop" id="seed" property="longDescription">There's a giant stalk here.</changeProperty>
				<updateScene/>
				<handled/>
                                
			</when>
			<when>
				<propLocatedAt type="scene" id="curScene">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">seed</propertyIs>
				<say>[p]In a few minutes you hear a great rumbling.  A giant stalk erupts from the ground and grows fifty feet into the air.[/p]</say>
				<changeProperty type="prop" id="seed" property="lifeCycle">stalk</changeProperty>
				<changeProperty type="prop" id="seed" property="LongDescription">There's a giant stalk here.</changeProperty>
				<updateScene/>
				<handled/>
				
			</when>
		</dialog>
		<dialog>climb stalk
			<when>
				<propLocatedAt type="scene" id="curScene">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">stalk</propertyIs> 
				<changeProperty type="character" id="player" property="stalk">on</changeProperty>
	                        <characterLocatedAt type="scene" id="waterfall">player</characterLocatedAt>
				<say>[p]You are just a step away from the cliff's edge to the North.[/p]</say>
				<handled/>
			</when>
		        <when>
				<propLocatedAt type="scene" id="curScene">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">stalk</propertyIs> 
				<changeProperty type="character" id="player" property="stalk">on</changeProperty>
	                        <characterLocatedAt type="scene" id="waterfall">player</characterLocatedAt>
				<say>[p]You are just a step away from the cliff's edge to the North.[/p]</say>
				<handled/>
			</when>
		</dialog>
		<dialog>up
			<when>
				<propLocatedAt type="scene" id="curScene">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">stalk</propertyIs> 
				<changeProperty type="character" id="player" property="stalk">on</changeProperty>
	                        <characterLocatedAt type="scene" id="waterfall">player</characterLocatedAt>
				<say>[p]You are just a step away from the cliff's edge to the North.[/p]</say>
				<handled/>
			</when>
		        <when>
				<propLocatedAt type="scene" id="curScene">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">stalk</propertyIs> 
				<changeProperty type="character" id="player" property="stalk">on</changeProperty>
	                        <characterLocatedAt type="scene" id="waterfall">player</characterLocatedAt>
				<say>[p]You are just a step away from the cliff's edge to the North.[/p]</say>
				<handled/>
			</when>
		</dialog>
		<dialog>down
			<when>
				<propLocatedAt type="scene" id="curScene">seed</propLocatedAt>
				<propertyIs type="prop" id="seed" property="lifeCycle">stalk</propertyIs> 
				<propertyIs type="character" id="player" property="stalk">on</propertyIs>
				<changeProperty type="character" id="player" property="stalk">off</changeProperty>
	                        <say>[p]You are at the bottom of the stalk.[/p]</say> 			
				<handled/>
			</when>
		</dialog>
	</prop>
	<prop id="compass" value="25" locationType="scene" locationId="plane">
		<longDescription>There's a compass here.</longDescription>
		<shortDescription>Compass</shortDescription>
		

	</prop>

	<prop id="spring" value="0" locationType="scene" locationId="jungleFloor">
		<longDescription>There's a large spring here.  It must be from the plane's wreckage.</longDescription>
		<shortDescription>Spring</shortDescription>
	</prop>

	<prop id="orchid" value="25" locationType="scene" locationId="twisty2">
		<longDescription>There's a rare and beautiful orchid here.  It could be valuable.</longDescription>
		<shortDescription>Orchid</shortDescription>
		
		<dialog>eat orchid
			<when>
				<propLocatedAt type="character" id="player">orchid</propLocatedAt>
				<changePropLocation type="scene" id="nowhere">orchid</changePropLocation>
				<decreaseProperty type="character" id="player" property="score">25</decreaseProperty>
				<say>[p]That was surprisingly tasty, but did your realize you have now made that species extinct?[/p]</say>
				<updateScene></updateScene>
				<handled/>
			</when>
		</dialog>
		
	</prop>

	<prop id="shrub" value="25" locationType="scene" locationId="twisty3">
		<longDescription>There's a small low growing shrub with the disorienting scent of a thousand summer nights.</longDescription>
		<shortDescription>Shrub</shortDescription>
		
		<dialog>eat shrub
			<when>
				<propLocatedAt type="character" id="player">shrub</propLocatedAt>
				<changePropLocation type="scene" id="nowhere">shrub</changePropLocation>
				<decreaseProperty type="character" id="player" property="score">25</decreaseProperty>
				<say>You know, it really smelled better than it tasted.</say>
				<updateScene></updateScene>
				<handled/>
			</when>
		</dialog>
		
	</prop>

	<prop id="fungus" value="25" locationType="scene" locationId="twisty4">
		<longDescription>There's an usual fungus here.</longDescription>
		<shortDescription>Fungus</shortDescription>
		
		<dialog>eat fungus
			<when>
				<propLocatedAt type="character" id="player">fungus</propLocatedAt>
				<changePropLocation type="scene" id="nowhere">fungus</changePropLocation>
				<decreaseProperty type="character" id="player" property="score">25</decreaseProperty>
				<say>You hallucinate wildy and run around like an idiot for three days, but you seem none the worse for wear.</say>
				<updateScene></updateScene>
				<handled/>
			</when>
		</dialog>

	</prop>
	<prop id="berries" value="25" locationType="scene" locationId="twisty5">
		<longDescription>There are bright yellow berries here of a species you do not recognize.</longDescription>
		<shortDescription>Berries</shortDescription>
		
		<dialog>eat berries
			<when>
				<propLocatedAt type="character" id="player">berries</propLocatedAt>
				<changePropLocation type="scene" id="nowhere">berries</changePropLocation>
				<decreaseProperty type="character" id="player" property="score">25</decreaseProperty>
				<say>You feel pleasantly woozy.</say>
				<updateScene></updateScene>
				<handled/>
			</when>
		</dialog>
	</prop>
	<prop id="vine" value="0" locationType="scene" locationId="river">
		<longDescription>There is a sturdy looking vine hanging from a tree near the river's edge.</longDescription>
		<shortDescription>vine</shortDescription>
		<state>hanging</state>
		<dialog>get vine
			<when>
				<propLocatedAt type="scene" id="curScene">vine</propLocatedAt>
				<changePropLocation type="character" id="player">vine</changePropLocation>
				<changeProperty type="prop" id="vine" property="state">cut</changeProperty>
				<changeProperty type="prop" id="vine" property="longDescription">There's a piece of vine here.</changeProperty>
				<updateScene></updateScene>
				<handled/>
			</when>
		</dialog>
		<dialog>cut vine
			<when>
				<propLocatedAt type="scene" id="curScene">vine</propLocatedAt>
				<changePropLocation type="character" id="player">vine</changePropLocation>
				<changeProperty type="prop" id="vine" property="state">cut</changeProperty>
				<changeProperty type="prop" id="vine" property="longDescription">There's a piece of vine here.</changeProperty>
				<updateScene></updateScene>
				<handled/>
			</when>
		</dialog>
		<dialog>swing
			<when>
				<propLocatedAt type="scene" id="curScene">vine</propLocatedAt>
				<propertyIs type="prop" id="vine" property="state">hanging</propertyIs>
				<say>Amazingly you make it over to the other side of the river.</say>
				<moveTo>campground</moveTo>
				<handled/>
			</when>
			<when>
				<propLocatedAt type="scene" id="curScene">vine</propLocatedAt>
				<propertyIs type="prop" id="vine" property="state">cut</propertyIs>
				<say>You can't swing on the vine.</say>
				<handled/>
			</when>
			<when>
				<propLocatedAt type="character" id="player">vine</propLocatedAt>
				<propertyIs type="prop" id="vine" property="state">cut</propertyIs>
				<say>You can't swing on the vine.</say>
				<handled/>
			</when>
		</dialog>
	</prop>
	<prop id="tarp" value="0" locationType="scene" locationId="campground">
		<longDescription>[p]There is a tarp with a camouflage design on it.  It blends in so well you almost didn't see it.[/p]</longDescription>
		<shortDescription>tarp</shortDescription>
		
		
		<dialog>wear tarp
			<when>
				<propLocatedAt type="scene" id="curScene">tarp</propLocatedAt>
				<changeProperty type="character" id="player" property="visibility">invisible</changeProperty>
				<say>[p]You blend in perfectly with your surroundings and look a bit like a bush.[/p]</say>
				<handled/>
			</when>
			
			<when>
				<propLocatedAt type="character" id="player">tarp</propLocatedAt>
				<changeProperty type="character" id="player" property="visibility">invisible</changeProperty>
				<say>[p]You blend in perfectly with your surroundings and look a bit like a bush.[/p]</say>
				<handled/>
			</when>
		</dialog>



	</prop>



</props>