<?xml version="1.0"?>
<characters>
   <character id="player" locationType="scene" locationId="plane" score="0">
      <longDescription></longDescription>
      <stalk>off</stalk>
      <visibility>visible</visibility>
      <monolog>
	<when>
	    <propertyIs type="character" id="player" property="stalk">on</propertyIs>
            <say>[p]You are at the top of a giant stalk.[/p]</say>
            
        </when>		
      </monolog>

      <dialog>xyzzy
         <when>
            <say>[p]You think you hear a hollow voice, but it's only the wind in the trees.[p]</say>
            <handled/>
         </when>
      </dialog>
      <dialog>inventory
         <when>
            <sayInventory/>
            <handled/>
         </when>
      </dialog>
      <dialog>weather
         <when>
            <say>[p]The weather is </say>
            <sayProperty type="scene" id="curScene" property="weather"/>
            <say>.[/p]</say>
            <handled/>
         </when>
      </dialog>
   </character>
   <character id="poacher" locationType="scene" locationId="twisty2">
      <longDescription>[p]There is a mean looking man here.  He has a gun and is carrying 
       a cage full of birds.  He might be a poacher.[/p]</longDescription>
      <monolog>
	 <when>
           <say>[p]The poacher says, "I'm big and I'm trouble."[/p]</say>
           
        </when>
	<when>
            <chanceSuccess seed="1">20%</chanceSuccess>
            <propLocatedAt type="character" id="player">compass</propLocatedAt>
            <say>[p]The poacher hit you in the nose, stole your compass, and ran away.[/p]</say>
            <changePropLocation type="character" id="poacher">compass</changePropLocation>
            <changeCharacterLocation type="scene" id="nowhere">poacher</changeCharacterLocation>
            <updateScene/>
            <handled/>
        </when>		
	<when>
	    <chanceSuccess seed="1">50%</chanceSuccess>
	    <say>[p]The poacher says, "What are you doing here?"[/p]</say>
            <handled/>		
	</when>
        <when>
	    <chanceSuccess seed="1">50%</chanceSuccess>
            <say>[p]The poacher says,"If you know what's good for you, you'll get out of here!"[/p]</say>
            <handled/>  
        </when>
        <when>
            <chanceSuccess seed="1">50%</chanceSuccess>
            <say>[p]You're in big trouble, buddy![p]</say>	
            <handled/>
        </when>
      </monolog>
      <dialog>say poacher
         <when>
            <say>[p]The poacher says, "Do you think I care?"[/p]</say> 
            <handled/>
         </when>
      </dialog>
   </character>
	
</characters>